PC 1.0 Update #12
It has been a tumultuous time for PlayerUnknown's Battlegrounds, these past several months, filled with frantic updates and additions to the game. A cynic might claim that it has something to do with the fact how its greatest rival, Fortnite, has started taking over the media in all possible manners. Others might say that this is the PUBG its developers always wanted to turn their game into, an example of flexibility and responsiveness when it comes to the wishes and expectations of the fans. One way or another, PUBG has been “upping its game” with a mass of new updates and changes that it is hard to actually make heads and tails of it. Let us try to do so nonetheless.
New map First and probably one of the most important additions is the new map with codename Savage. This one was initially imagined to be a map situated in the Adriatic, with Mediterranean architecture and topographic features, but it seems that the developers have at some point decided to transfer it into more Asian setting. Savage map, incidentally, has just been revealed in name as Sanhok, and will soon be open for open beta tests for the third time in the row now. It is possible that the new map will be introduced into the rotation on live servers by the end of May or beginning of June. The third map is the smallest one yet made; while Erangel and Miramar were 8x8km each, Sanhok is mere 4x4km. The idea was probably that with a smaller map the PUBG would also get a game that would last much shorter than the usual half hour matches that would prolong itself severely as the game calmly tottered towards its ending. Fortnite was probably the reference here, since the matches in PUBG’s greatest rival last much shorter than it is the case with the matches in PUBG, so it is only reasonable to offer that kind of sensation to the PUBG players as well. Despite this being a smaller map, though, it is still questionable how much of a faster tempo there actually will be in the very end, once the map is live.
PUBG Sanhok map
As we have mentioned, the new map is now boasting an Asian theme, with its flora partially reminding one of many Vietnam themed shooter one played, but also sporting odd looking trees that fit more to the Erangel map. But Sanhok is work still in progress, being tweaked and adapted all the time, and one should be aware of that. If nothing, it suffices to observe the many buildings which are virtually empty, lacking all furniture or other types of objects (not even litter on the ground). This map has been put on test servers for several times now and BlueHole gave away keys for lucky one to explore the new gaming area. It now seems that the wait is nearing its end and that the final third installment of PUBG maps will be soon active.
Choosing the map in PUBG Yet another fancy change is the ability to choose the map to play which was finally introduced to the game. We are not quite certain what to think of it. On one hand, it is good to respect the wishes of players and offer them a choice of map they want to play on, even to fully and permanently exclude a map that they don’t like. The majority of players, however, has fallen in love with Erangel, the original PUBG map that seems to have a beautifully balanced eco-system that everyone likes. On the other hand, the desert map of Miramar is not the favorite map by a long shot (no pun intended), mainly because the size of the latter one. Even though they are, in theory, both same size, Erangel has much less ground area in those 8x8km than Miramar, plus the fact that there are large swaths of Miramar map that are plain open fields with little if any place to hide should an enemy spot one. In fact, it seems that all this dislike towards Miramar springs from the issue of snipers; if you have failed to procure the sniper at the beginning of the game and are carrying either just an UMP or an assault rifle with a red dot as optics as you traverse the hot desert Miramar, you can rest assured that your good mood and survival skills will be put to a hard test. In the end, most players are boycotting Miramar and focusing their play on Erangel since the long-range sniping is too much of an issue for them. And, as we have mentioned before, even though we are happy that players can voice their choices, we still don’t like the fact that many will simply choose Erangel and that the rest will have a hard time entering Miramar due to the reduced number of interested parties. Like it or not, one also starts fearing for the future of Savage, or Sanhok. But the fact remains that you can exclude the maps you dislike before embarking on the solo match or joining with your friends as the majority of players demanded for a long time.
Weapons changes & newly added features
It might sound funny, but every time we just get used to the type of weapons we are using, when we have written guides about the latest changes to our favorite assault rifle or sniper, BlueHole comes in and throws everything out the window! I would say that the current change of the way weapons behave and what type of damage they do is the most profound and extensive ones ever since the game has been released to early access. From the sidearms to the most powerful snipers, from weapon attachments to the top military gear, changes and additions are everywhere to be witnessed. Let us go through them, step by step. Handguns, for instance, are notoriously useless. You will never pick up a gun and go into a fight with it unless it is the very beginning of the game and you have nothing better to use. Personally - and I suspect you will lough since you may have done the same more than once - I will pick up a Glock, set it out with a suppressor and extended mag and have illusions on how I will use the weapon in some situation as the game nears its end. The fact, though, it is that I never do that. However, with the recent changes the guns have become more viable, and they in fact do more damage then they have done until now. Most guns have received a buff and they now do 5 points more damage, which is a very decent increase that can be felt! It seems that now it just might make sense to use guns in close quarters, especially if you have just emptied a full magazine of your primary weapon and the enemy is still standing in front of you.
PUBG weapon changes list
Shotguns have remained where they were so far in terms of damage they were doing and are not experiencing that many changes. However, the SMG’s are receiving a small buff, since the BlueHole people want PUBG players to use this type of weapons more in the future. How effective that will end up remains to be seen, but we will certainly have interesting weeks ahead of us. But it was the assault rifles that have gone through the majority of changes, in different ways, and we finally have the end results before us. While all AR’s have been nerfed for one damage point (with exception of AKM and Groza, which remained on the same level as before) they also experienced some behavior changes. The M16, which was an okay-ish weapon until this patch has suddenly become way too jumpy with seriously increased recoil. Unfortunately, there were no attachments to fix that issue for M16, neither before or now, which effectively renders this weapon nowhere near as useful and desirable as it used to be. The M16 has lost the ability to put on it the 8x scope a while ago, and now this debuff has been expanded to all other assault rifles. The reasoning behind that was the fact that in many situations it paid off to have x8 scope mounted on M4 or some other assault rifle to snipe with it than to actually use one of the snipers! From now on, no assault rifle will be able to fit a x8 scope as this privilege will be preserved for snipers in the future.
New weapon attachments and the new SLR
The game has received a great many deal of new attachments that are changing the way we adapt the weapons to our own needs. The developers wanted the players to actually use the type of weapon and attachment that would fit their gameplay the best; do you like to use your AR to spray your target, fire short controlled bursts or single shots? For this very reason from now on the game will offer six weapon attachments rather than two we have been familiar with so far, the vertical and angled foregrip. We must admit that we are still experimenting with these attachments and are not 100% sure which are best for which type of gameplay, but we are getting there!
The new SLR, which is a DMR type of weapon in PUBG, has been deemed as overpowered by many who tried it out (or found themselves on the receiving end of it!), but that is actually common with this type of weapons and their introduction. This does not exclude the possibility that this weapon won’t be nerfed in near future, but for now it is a tolerated, working-as-intended introduction to the game. The additional benefit is the fact that it can be found anywhere on the map and is not exclusive to the supply drops, so there is no doubt that many players will have a chance to test it out in the coming weeks and months. We however love the fact that this 7.62 ammo supplied weapon with 20 shot extended magazine can put down almost any opponent with three consequent hits to the upper body. Boo-yah!
Other than these changes we mentioned so far there is a huge number of medium or small changes to the game across the board. One somewhat surprising alteration was the fact that the level three military helmet has been removed as a regular drop from the world maps and placed as an exclusive supply crate item. It was done so because this helmet essentially guaranteed everyone a second life, since it could withstand the hit from the strongest sniper and keep his wearer always, albeit heavily damaged. Some other items such as extended quick draw magazines were either made very rare or moved completely to the supply drops, so from now on it will be a rare occurrence to find a sniper extended magazine lying around.
Game modes and a new car
We specially like the fact that PUBG has started introducing specific game modes such as the gunshot event or the deathmatch events, which pit players against each other in new, yet untested scenarios. Sometimes the teams are four men large, sometimes they are around ten men or more, sometimes the weapons are limited while in other occasions the fighting area on the map alone simply amounts to some several hundred meters in diameter. Not everything goes smooth all the time, though, as the latest event caused severe issues with servers and forced the BlueHole to shut down servers and cancel the event. It would be unfair to forget the addition to the latest vehicle to the game, a muscle car found exclusively on Miramar. It looks as if it just rolled out from some Steve McQueen movie and sounds as if its being propelled by burning banshees alive under its hood. It is a hilarious addition, absolutely swagger in nature, and a comedic overkill if you ask us. While it burns rubber rather well, it fails substantially to secure a smooth off-road ride, which was obvious from the very first moment we laid eyes on this beautiful monstrosity.
Finally, we must say that we like the way PUBG is currently heading. Yes, dear Fortnite, if we are to thank you for this fervent activity from BlueHole and rapid development of the game, then so be it, but the fact remains that the advancements in the recent several months impressed us far more than the previous activities in early access and directly after it. All we got to say is “PUBG- GG!”.
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